基于无意识行为的老年娱乐产品设计
作者:
作者单位:

东南大学,南京 211189

作者简介:

郭肖倩(1994—),女,山西人,东南大学研究生,主攻产品设计。

通讯作者:

基金项目:


Design of Elderly Entertainment Products Based on Unconscious Behavior
Author:
Affiliation:

Southeast University, Nanjing 211189, China

Fund Project:

  • 摘要
  • |
  • 图/表
  • |
  • 访问统计
  • |
  • 参考文献
  • |
  • 相似文献
  • |
  • 引证文献
  • |
  • 资源附件
    摘要:

    分析老年人在使用娱乐产品时的无意识行为特征,以实现老年人娱乐产品设计方法的再优化,为产品设计理论的发展提供新的途径。追溯无意识行为的历史研究成果,基于人口老龄化、行为特征明显而相关设计薄弱的现状,分类研究老年用户使用的产品信息、情感认知、情境等与行为逻辑相关的要素。归纳老年人群体娱乐产品使用过程中的行为特点,进而推演出产品设计引导无意识操作的具体方法。与物的设计相比,对行为的设计更能激发和挖掘用户的潜在需求。通过替换老年人产品操作过程中的局部使用行为,降低产品的体验难度,可以达到不假思索的互动娱乐状态,此外,以行为与感知的关系为基础,寻找事物信息之间的关联性,将用户群体与产品之间的交互过程转化为信息感知与情境体验的还原,为更好地把控老年用户的心理情感,降低体验无效性提供新的可能。

    Abstract:

    The work aims to analyze the characteristics of the elderly's unconscious behavior when using entertainment products to re-optimize the design methods of the elderly entertainment products, and provide a new way for the development of product design theory. By tracing the historical research results of unconscious behaviors, the product information, emotional cognition, context and other factors related to the behavioral logic used by elderly users are classified and researched based on the aging population, obvious behavior characteristics and weak related design. The behavioral characteristics of the elderly in the use of entertainment products are summarized, and then specific methods of product design to guide unconscious operation are deduced. Compared with the design of things, the design of behavior can better stimulate and tap the potential needs of users. By replacing the local use behavior of the elderly during the operation of the product, the experience difficulty of the product can be reduced, and an interactive entertainment state can be achieved without thinking. In addition, based on the relationship between behavior and perception, the association between the information of things is found, and the interaction process between the user group and the product is transformed into the reduction of information perception and contextual experience, which provides new possibilities for better control of the psychological emotions of elderly users and reducing the invalidity of the experience.

    参考文献
    相似文献
    引证文献
引用本文

郭肖倩,陈绘.基于无意识行为的老年娱乐产品设计[J].工业 工程 设计,2020,2(3):113-118, 128. 复制

分享
文章指标
  • 点击次数:
  • 下载次数:
  • HTML阅读次数:
  • 引用次数:
历史
  • 收稿日期:2020-03-21
  • 最后修改日期:
  • 录用日期:
  • 在线发布日期: 2020-07-06
  • 出版日期:
学术质量评估服务项目启动通知
关闭