论游戏的核心艺术评价标准
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作者单位:

中国传媒大学,北京 100024

作者简介:

黄石(1979—),男,陕西人,博士,中国传媒大学副教授,主要研究方向为交互艺术、游戏设计与数字影视等。

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基金项目:

中国传媒大学科研项目(CUC2019B014),由中国传媒大学中央高校基本科研业务费专项资金资助。


Core Artistic Evaluation Criteriaof Digital Games
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Communication University of China, Beijing 100024, China

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    摘要:

    数字游戏常被认为是继文学、绘画、音乐等传统艺术之后的“第九艺术”。然而,长期以来,由于游戏的评价标准被商业体系左右,造成了游戏创作在思想层面的偏颇,所以设计师有必要建立一套针对数字游戏的艺术评价标准,以促进游戏的艺术创作和理论研究。从艺术思潮、艺术哲学和设计创新的角度出发,通过美学历史文献查阅、游戏艺术作品案例分析、艺术理论辨析等方法,就游戏的核心艺术因素展开论述。游戏的艺术标准应包括情感表现、艺术反思和创新性三个主要方面。其中,艺术情感是所有艺术的共性和核心;艺术反思是艺术理念的升华和艺术创作的动机;创新性则是艺术更替发展的内在动力。该标准独立于商业体系,将有助于促进和引导数字游戏在艺术层面的发展。

    Abstract:

    Digital games are often considered to be the"ninthart"following such traditional arts as literature, painting,music, etc.However,since the evaluation criteria of the game have been dominated by the commercial system for along time,which hascaused the game creation to be biased at the ideological level,it is necessary for designers to establish a set of artistic evaluation criteria for digital games, so as to promote the artistic creation and theoretical research of games. From the perspective of artistic thought, art philosophy and design innovation, the core artistic factors of the game were discussed through the methods of aesthetic historical literature review, case analysis of game artworks and analysis of art theory. The artistic criteria of the game should include three mainaspects:emotional performance,innovation and artistic reflection.Art emotion was the common character and coreofall arts. Artistic reflection was the sublimation of artistic concept and the motive of artistic creation.Innovation was the driving force for the upgrading and development of arts. The criteria are independent of the commercial system and will promote and guide the development of digital games at the artistic level.

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黄石,朱治通.论游戏的核心艺术评价标准[J].工业 工程 设计,2020,2(1):11-16, 21. 复制

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  • 收稿日期:2019-12-21
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  • 在线发布日期: 2020-07-15
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